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I'm a UK based game designer and programmer currently specialising in UNITY and C#, and relearning UNREAL and C++

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

SKILLS / EXPERIENCE

• Unity, C#
• Unreal Engine 5, C++
• Cinemachine cameras & Timeline
• Unity Version Control, GIT, Bitbucket

• Adobe Photoshop
• Blender
• DaVinci Resolve
• MS Office, Google Docs/Sheets

OTHER INTERESTS:
• Writing • Japanese language • Filmmaking

OVERVIEW

From 2009 until 2015 I developed and released 4 mobile games using my own game engine developed with C++ and OpenGL (3 of them listed below).

Besides these games, I developed several prototypes of various other types of games, including racing games, RPGs, and fighting games.


I also experimented with Unity and Unreal (UDK as it was known at the time).

In 2022 I returned to game development, this time focusing on developing projects with Unity and C#.

Since 2023 I have relearned C++ with a focus on developing games with Unreal Engine (5).

 

KEY GAME-DEV INTERESTS:

• Writing RPG scenarios

• Designing fighting games

PROJECTS

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Dec 2023 - Present

BladeTrick (PC)
 

Pixel Art Action Game

• Unity / C# scripting
• Working with 2D sprite art
• Developing the full game based on notes and art from contractor

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Sep 2024 - Oct 2024

Mythic Champions (PC)
 

Fighting Game

• Unreal Engine 5 with C++
• Various bug fixing
• UI tasks (Pause Menu)

Official website: mythicchampions.com

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Apr 2024 - June 2024

Project Castaway (PC)
 

First Person Survival Simulation

• Unity / C# scripting
• Implementing Farming system from scratch: plant seeds and grow crops to harvest
• Working with a team of developers
• Unity Version Control

Game sports sq.jpg

Apr 2023 - August 2023

Lacrosse (PC and XBox)
 

3D Sports Simulation

• Unity / C# scripting
• Creating cutscenes with Timeline and Cinemachine cameras
• Developed AI, focusing on Offensive behaviours

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Dec 2022 - Mar 2023

The Lonely Gorilla (PC)
 

3D Animal Simulator

• Unity / C# scripting
• Menus (Unity UI, DoozyUI)
• Cinemachine Cameras
• QuestMachine
• Implementing new features
• Misc bug fixing

 

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Dec 2022 - Feb 2023

Arcane Waters (PC)
 

2D MMO

• Unity / C# scripting
• Various bug fixing related to:
  - User experience
  - Menus
  - Backend

 

2022

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Graziani Fighter (mobile) [Prototype/Demo]

2.5D Fighting Game

• Unity / C# scripting
• Built on Universal Fighting Engine Pro
• Game Design:
  - Selected Character Roster
  - Touchscreen Fighting Mechanics (moves per characters)
• Character Rigging & Animation in Blender
• Characters belong to Lou Graziani

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2011

3D Olympus Archery (mobile/tablet)
 

Archery Simulation

• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing

2012

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Z! Checkers (mobile/tablet)
 

3D Boardgame Simulation

• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing

2012

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NiteRush (mobile)
 

3D Endless Runner

• Solo Programmer and Game Designer
• Unity / C# scripting
• 3D renders and marketing

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