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I'm a UK based game designer and programmer experienced with both UNITY with C#, and UNREAL (5) with C++
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS
SKILLS / EXPERIENCE
• Unity, C#
• Unreal Engine 5, C++
• Cinemachine cameras & Timeline
• Unity Version Control, GIT, Bitbucket
• Adobe Photoshop
• Blender
• DaVinci Resolve
• MS Office, Google Docs/Sheets
OTHER INTERESTS:
• Writing • Japanese language • Filmmaking
OVERVIEW
From 2009 until 2015 I developed and released 4 mobile games using my own game engine developed with C++ and OpenGL (3 of them listed below).
Besides these games, I developed several prototypes of various other types of games, including racing games, RPGs, and fighting games.
I also experimented with Unity and Unreal (UDK as it was known at the time).
In 2022 I returned to game development, this time focusing on developing projects with Unity and C#.
Since 2023 I have relearned C++ with a focus on developing games with Unreal Engine (5).
KEY GAME-DEV INTERESTS:
• Writing RPG scenarios
• Designing fighting games
PROJECTS
Dec 2023 - Present
BladeTrick (PC)
Pixel Art Action Game
• Unity / C# scripting
• Working with 2D sprite art
• Developing the full game based on notes and art from contractor
Nov 2024 - Present
Magnum Opus (PC)
JRPG
• Unity / C# scripting
• Developing a proof-of-concept demo based on notes and assets from contractor
Sep 2024 - Oct 2024
Mythic Champions (PC)
Fighting Game
• Unreal Engine 5 with C++
• Various bug fixing
• UI tasks (Pause Menu)
Official website: mythicchampions.com
Apr 2024 - June 2024
Project Castaway (PC)
First Person Survival Simulation
• Unity / C# scripting
• Implementing Farming system from scratch: plant seeds and grow crops to harvest
• Working with a team of developers
• Unity Version Control
Apr 2023 - August 2023
Lacrosse (PC and XBox)
3D Sports Simulation
• Unity / C# scripting
• Creating cutscenes with Timeline and Cinemachine cameras
• Developed AI, focusing on Offensive behaviours
Dec 2022 - Mar 2023
The Lonely Gorilla (PC)
3D Animal Simulator
• Unity / C# scripting
• Menus (Unity UI, DoozyUI)
• Cinemachine Cameras
• QuestMachine
• Implementing new features
• Misc bug fixing
Dec 2022 - Feb 2023
Arcane Waters (PC)
2D MMO
• Unity / C# scripting
• Various bug fixing related to:
- User experience
- Menus
- Backend
2022
Graziani Fighter (mobile) [Prototype/Demo]
2.5D Fighting Game
• Unity / C# scripting
• Built on Universal Fighting Engine Pro
• Game Design:
- Selected Character Roster
- Touchscreen Fighting Mechanics (moves per characters)
• Character Rigging & Animation in Blender
• Characters belong to Lou Graziani
2011
3D Olympus Archery (mobile/tablet)
Archery Simulation
• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing
2012
Z! Checkers (mobile/tablet)
3D Boardgame Simulation
• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing
2012
NiteRush (mobile)
3D Endless Runner
• Solo Programmer and Game Designer
• Unity / C# scripting
• 3D renders and marketing
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